Sunday, December 15, 2013

Post Campaign Game Notes.


Here are the charts and a map from my campaign if anybody else wants to run their own campaign.  All the other rules came from After The Horsemen, 5150:NB and 5150 Infestation.



Thursday, December 12, 2013

The Final Episode.


Table setup.
After Sam's success defending against the Hishen slavers, he tries to capture the Hishen shuttle. The board was set up with the shuttle in the center and Sam entering from section 7(Lower Left Corner). I followed the rules for the rescue scenario from Infestation that could be applied. Two Hishen crew members were on the ramp outside the shuttle. The Razor and the four remaining Hishen crew members were inside. All the Hishen were Rep 3 armed with pistols and the Razor was Rep 5. For possible captives inside the shuttle I used the list of inmates that I started the campaign with on the belief that they would likely be the ones captured in the area by slavers.
1 Hishen down, 1 to go.

Sam got to move first in both the in sight test and activation. Since the ramp closes after three activations time is of the essence. Sam fast moves closer to the Hishen and fires. His first shot knocks one Hishen out of the fight and he misses the second shot. The remaining Hishen returns fire and misses. After a few more missed shots from both parties Sam kills the remaining Hishen. Sam then climbs the entrance ramp and pauses on the threshold before entering. A Razor and four Hishens still remain to be dealt with. (The cinematic pause for dramatic effect was actually caused by a missed activation roll.)
Sam enters the shuttle.

Sam enters the empty cabin and starts searching the cells for possible help before any crew arrive. The first cell he checks is empty. Suddenly a Hishen enters the cabin from the hall to the cockpit, Sam fires and the Hishen falls to the floor obviously dead. A second Hishen crew member bursts in to the cabin, Sam misses his shot and luckily so does his foe. Sam makes the next shot count and the Hishen is out of the fight. Sam makes quick work of the remaining two Hishen to enter the cabin.
Dead Hishens litter the floor.

The next cell he checks is also empty. As he is emerging from the cell the Razor enters the cabin stepping over the pile of dead Hishen. Sam recovers from the mental blast of the Razor, again making good use of star dice. He fires at the Razor. She uses bullet time to dodge the bullet but ducks back into the hall to regroup. She enters the cabin and fires a mental blast at Sam. He fires at the Razor who uses bullet time to dodge the bullet. The fight continues for a while longer until the Razor ducks back into the hall to regroup.
The Razor enters the cabin.

Sam quickly checks another cell, releases Al(Rep 4) and hands him a pistol. Both parties are agreed that fighting the Razor is the first priority. When the Razor enters the cabin both Sam and Al fire immediately causing the Razor to duck back into the hall without sending out a mental blast. The Razor tries again and the shots from Sam and Al cause her to duck back into the hall for a breather. This gives Sam time to check another cell. Unfortunately it is empty so no more help is available.
Al joins the fight.

The Razor steps into the cabin and misses with her mental blast. Sam misses his shot and Al would have hit if not for that bullet time talent the Razor has. The Razor gathers her wits and sends another mental blast out. Sam survives the blast but Al is not so lucky and is out of the fight. Sam and the Razor go back and forth for what seems like an eternity, shot in cinematic slow motion with extensive editorial tricks. Finally the Razor zigs when she should have zagged and is hit and stunned. Sam quickly crosses the cabin and dispatches the Razor.
Al is out of the fight.
Sam dispatches the Razor.

Sam then checks the remaining cells and releases Sue and Jose. So now there are four members of this temporary group. Since Sam was a smuggler before being sentenced to serve time on this planet flying this Hishen shuttle should be a piece of cake. So the party quickly fires up the engines and heads out of the atmo.
Getting ready to leave the planet.

Wednesday, December 4, 2013

Those Pesky Hishen Slavers.


Table setup.
I finally rolled a involuntary encounter which turned out to be Hishen slavers. I used the Hishen slaver scenario and rules from Infestation. I started with Sam in section 4 of the table and the Hishen slavers in section 3. The slaver group consisted of 1 Hishen, 1 Razor and 1 Grath. I set up Sam facing away from the slaver group and rolled each activation (1-3) to see if he turned around to see the slavers approaching. Section 9 of the table was occupied by my cat.
Hishen slavers approach Sam.

After several activations Sam finally noticed the slavers approaching. He fires his Bolt Action Rifle at the Razor. Of course the Razor uses the Bullet time attribute to successfully dodge the shot. All three slavers fire back at Sam with a successful hit by the Razor's mental blast and the Hishen stun pistol. Several Star Power dice later Sam's damage is reduced to Carry on. He fires back at the Hishen missing but causing him to run to cover.
A gunfight ensues.
Sam then runs to the concealment of the nearest shrubbery instead of facing off against 3 foes on open ground. The slavers lose sight of Sam and he manages to circle behind them. He takes 2 shots from his pistol at the Razor. Again using Bullet time the Razor dodges the shots. The Razor loses the Received Fire test and retires. Obviously the pay is not good enough to go up against armed opponents who are actively fighting back. The Hishen and Grath move back into cover and try to see where the shots are coming from.
Sam circles through cover.
Sam moves to get a shot at the slavers. Both of Sam's shots miss. The Hishen slaver misses his shot, but the Grath hits. Again Sam has to use Star Power to reduce his damages. He fires his pistol again. He misses the Hishen, but hits the Grath in the head resulting in an Obviously Dead Grath. This was an extremely skilled targeted shot by Sam regardless of what others may say. The Hishen fires back and misses. Sam returns fire and the Hishen is Out of the Fight.
Sam attacks from behind.
Sam recovers the Parak Stun Pistol and a BAP. He is pretty well armed now with 2 Pistols, a Stun Pistol and a Bolt Action Rifle. The next encounter will see if Sam can commandeer the ship the slavers landed in and get off the planet.
Sam manages to take out the ramainder of the party.




Tuesday, December 3, 2013

A Friendly Chat.

 This was another wandering encounter. The terrain set up was a road running across the last section of the table. The remainder of the board was mostly clear. Three PEFs ended up on the road.
Sam started from the middle of the opposite side heading toward the road.

Sam heads to the road.


Reaching the center of the table PEF 2 was insight and resolved as a Old Male Neutral Pack Wolf (Rep3 Pep1) heading along the road so he was facing away from Sam. Eagerly looking forward to talking to someone Sam decides to Fast move before losing contact with the old man. PEF 1 and 3 resolved to a cases of nerves.

Sam and Hank barter and catch up on the news.





The old man decides to move towards Sam for a chat. Some barter ensues. Sam trades his Medkit for more food and catches up on the news.

Afterwards the two parties head their separate ways. This worked out to be a successful wandering encounter. One PEF was resolved as an NPC. A good roll for how the interaction with neutral NPCs led to a barter session without the need for combat.
The journey continues for both characters.