Mission type - Defence. Two rebel squads defending a sector against Star Army.
The terrain generator created the situation where two of the three sectors that needed defending were closed to character movement so a nice bottleneck was created.

The mission started with the rebels moving into a defensive position and four rebels heading to the lookout tower in the next sector. Next a PEF moved into sight and had to be resolved. Unfortunately it turned out to be a Star Army bombing run. Things were looking bad for the rebel forces until two failed die rolls caused the bombing run to miss the sector.

One PEF down two to go. Next the bulk of the rebels go prone waiting for an attack and the group of four rebels gains the high ground in the lookout tower. Over the next couple of rounds the remaining PEFs resolve to a roll on the reinforcements table resulting in none and a false alarm.
The rebels successfully complete the mission. The rebels had many lucky rolls this game however calculating morale afterwards caused a loss of the single morale point ending the campaign. The next decision is whether to start a new Star Army campaign or send my Star to New Hope City to raise funds and buy arms to outfit the rebels.
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