Now that fall is here I am getting back to playing. I have been thinking of modifying the 5150:NB justice system to extend a
campaign. What I have been toying with is instead of a death sentence
or a long term in jail the characters get transferred to a prison
planet. The campaign would then switch to ATH rules in an Escape From
New York type setting.
The setting would be a small deserted
planet without much going for it economically. The walls around the town
and spaceport keep prisoners out instead of in. Scheduled drops of
basic supplies like rations/water/medicine are dropped into the
countryside by drones. Ideally these would be equally distributed, but
more likely these will be fought over by various gangs or snatched
quickly by the most mobile prisoners. A No Go Zone around the walls
would be enforced with various automatic weapons, droids, drones, mines
and whatever nasty technology can be deployed to keep prisoners from
trying to get to the spaceport and escape. A shanty town would have
developed around the No Go Zone with various enterprises run by the more
powerful, connected or skilled prisoners. The further away from the
walls the more likely you would be to run into the more insane, demented
and antisocial prisoners. A setting where everyone you run into is
almost guaranteed to have no redeeming qualities would lead to
interesting encounters with lots of combat almost by default.
The character's goals would be to survive and thrive on the planet or
maybe try to escape like in Escape From New York. It still needs to be
fleshed out but that is the basic idea so far.
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| 2 groups of prisoners face off after landing. |
Here is an update to my scenario so far. Prisoners will be deployed to
the planet in Portable Prisoner Units(PPU) 10 person pods that are
parachuted to the surface and unlock on touchdown. Each unit contains
rations and medical supplies to last one month. The Unit itself can
become a living unit. It would be cruel punishment for the New Hope
penal system to drop prisoners into a hostile environment to serve their
sentences without a chance for survival. The committee in charge of
prisoners has determined that this is the most efficient system for
enabling justice.
Of course in reality the first scenario for my
character is going to be to see which prisoners get to keep the pod,
rations and medical supplies. Unless diplomacy works out this will
probably result in plenty of melee combat.
I created the roster
of prisoners using a combination of charts from 5150:NB and ATH. To
generate the crimes that each passenger was convicted of I rolled 1d6
(1-Arson,2-Kidnapping,3-Mayhem,4-Murder,5-Sedition,6-Treason). To
generate the professions of the prisoners I used the criminal element
generator in 5150:NB. Then I rolled for Pack(1-3) or Lone(4-6) Wolf for
each individual. Followed by the NPC generator in ATH. I plan on having
the crime or profession of characters and NPCs modify challenges in the
campaign. Thieves are likely to stick together, individuals convicted of
similiar crimes stick together and so on.
Here is the happy go
lucky group that will be dropped to the surface of the prison planet
with my character.
(Name,Crime,Profession,Rep,Pep,Fit,Sav,Class,Age,Attribute)
Al Treason Netrunner 4 3 4 2 Pack M Fast
Sue Sedition Thief 3 3 1 2 Pack T Child at Heart
Jose Arson Netrunner 5 4 5 3 Lone M Initiative
Abe Kidnap Ganger 4 3 2 4 Lone T Brawler
Rob Kidnap Ganger 3 1 2 3 Lone O Clumsy
Mike Treason Netrunner 2 1 2 0 Pack O Mooch
Nikki Mayhem Thief 4 4 2 3 Lone T Logical
Hank Kidnap Thief 4 4 2 3 Lone M Stone Cold
Bill Treason Netrunner 4 3 2 4 Pack M Logical