Saturday, November 9, 2013

Landed on a Prison Planet, now what?


Starting negotiations and barter.

The pod landed safely, the prisoners left and spread out into two groups and the encounter starts. The supplies in the pod are assumed to be 1 unit of rations and 1 medkit per prisoner. Sam is my character and Jose is the leader of the other group.

Other side activates first.
They move close and spread out intimidatingly to "negotiate".
People challenge Sam(PEP5) vs Jose(PEP4). Success=even distribution of supplies,Failure=melee.
Sam wins the challenge and the equipment is evenly divided amongst everybody.
The groups move on to barter with one barter check per each of my group members vs one member of the other group. The results meant our group ended up with 3 medkits and 4 rations. Deciding that discretion is the better part of valour our group decides to leave the encounter and explore the surrounding area. One of my group members has the mooch attribute so our rations are now down to 3.

After the encounter the keeping it together test is taken. Sam rolls 5d6 with 1 success. Each grunt gets an extra d6 because there aren't enough rations. All roll at least 2 successes. Sam survived the encounter but was deserted by his group. He is now stuck in the wilderness with a ration pack and a medkit. So much for the plan of exploring the area and mounting a raid later if nothing interesting was discovered.

I think I will play through this scenario a few more times with different NPCs to see what happens.

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